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Rated 4.91/5 based on 533 customer reviews

No matter where you draw the line, it’s very clear that Mass Effect 1 and Mass Effect 3 are radically different games, and within the series we can see the change from “Classic Bio Ware” to “Nu Bio Ware”.

At the start we have lavishly detailed worldbuilding, very trope-ish arch characters, stiff animations, and gameplay with generally lousy game feel.

To put it another way: Sir Terry Pratchett was an amazing talent. Different creative people come up with different ideas, and this will give the new work a different texture.

The white-hot nerdrage has cooled, the reflexively defensive fans have moved on, and we have a couple of years of perspective between our expectations, the results, and where we are now.At the end the focus is on characters instead of worldbuilding, and the old RPG mechanics have been replaced by mainstream action shooter sensibilities. Love it or hate it, those new shooter mechanics are a lot more popular than the RPG-focused combat of Mass Effect 1.A big chunk of the player base hasn’t even played the first game, and shooter fans who fell in love with Mass Effect 2 went back to see what they missed in the first game and found it completely unplayable.When work on Mass Effect 1 began, they were a single quasi-independent studio.By the time the third game launched, they were a collection of three studios owned by the Borg Collective of games publishing, they were running one of the most expensive, high-profile, and ambitious MMO titles ever developed, and were developing Dragon Age and Mass Effect titles simultaneously.

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